Ghosts and instances of hauntings are serious in Yuvaulte. They are seen as a curse and people haunted are sometimes cast as pariahs of the community. Because of this, hauntings are usually kept secret for generations with the stress of dealing with ghosts behind closed doors driving people to the point of madness. It is no secret how the insane occupants of castles, houses, and hovels which dot Yuvaulte’s landscape began their terrible legacy.
From “Yuvaulte: A Study of the Mind and Spirit” by Dax Weirdingg
Last week on Ghosts Over Yuvaulte, the group split up discover new adventure but really ended up burning down a bunch of things and sent occultists running to the hills. This week we are greeted by Mayor Perrin in a private room at the Old Crone, regaling the group with the trails and tribulations of his small village. Perrin recounts how Tonnyon, the old sheriff and “master” of Solenia, went missing and was replaced with his less favorable brother Warrik. Warrik took office in Solenia and brought in even more shady characters to act as guards and the town’s muscle. There seems to be mass corruption brewing in Solenia but Perrin just does not have the resources to prove anything. Perrin’s most trusted ally Captain Beirit of the Sandowine Watch is currently north on the moors outside of Orsov. Beirit should be the person notified if things in Solenia should go horrible…or catch on fire.
Mak joins the group looking disheveled and much to the ignorance of everyone just came from breaking into Perrin’s mansion. Mak was looking for some information but found himself pelted by dishware instead. The group soon discovers more information regarding Perrin’s mansion after he offers the group his house as payment for finding evidence of Warriks corruption. This generous gift seems strange but things make sense once the group learns the house is haunted by a malevolent spirit for hurling dishware at its unfortunate occupants.
Because the group is literally afraid of no ghost, they decide to collect the monetary reward Perrin offered along with the house, and a wagon, by going in to the creepy mansion. The group found themselves at odds with the geist who threw furtniture at them and toppled over bookcases. Moreinia ran into the drawing room only to find two animated suits of armor were chasing after her. Caden’s axe got stuck in the door. Perrin eventually told the group he inherited the house after Tonyon’s dissaperence and has heard stragne things happening in the cellar. Perrin recounted as a warning that Warrik gave before handing over the keys of staying out of the cellar. The group decided that whatever was making this spirt angry was in the dank, dark, dungeon like cellar.
Cellar is the general name for what the group found lying underneath the mansion. A subterranean catacomb which was probally attached to an old church lie underneath the house. In a ceremonial crypt the group found the restless corpses of skeletons which emerged from the sepulchers. Two people really shined in tonight’s adventure, one was Flubrig who dispatches all of the smaller skeletons with a blast of positive channel. The other was the Caden who with the aid of his trust new shock weapon shot a bolt of lightning through the “Master of the House” skeletal champion. Mak and Ursula got to know each other by running witless up the stairs screaming out their lungs.
After the monsters had been cleared and all licorice scents of supernatural actively had been vanquished, the group found another folio of artwork down int he crypt. Instead of the landscapes which adorned the first folio, this beautifully ornate leather bound tome depicted lithographs of various cityscapes and scenes. Their investigation, however, was cut short by a frantic guard who informed the group that Solenia was under attack by the undead!
Will the group stand and fight for Solenia or will they seek help from outside?
Will the group entireley forgo this dire situation and try to get out of dodge?
Will the group ever get their wagon that they were promised for clearning out the ghost?
Who are these necromancers of Witches Isle and why are they reanimating the dead to cause terroramongnst the countryside?