Ghosts Over Yuvaulte

The Beacon
"Just and Impartial"


The House of Calloway

An Inside Look

The upcoming Bicentennial of Sandowine has caused a great deal of excitement especially regarding the magnanimous appearance from Yuvaulte’s strongest and most successful house. There is much mythology surrounding a royal family made up of the countries most respected judges and lawmakers but really who are these Calloways? What makes them tick? The Beacon, Calloways’ most trusted news source, has been granted exclusive access to family records to give the readers a just and impartial portrait of what many call “The Saviors of Yuvulate.”

This land shall be for free Orcs and not damn dirty elves

Those were the words spoken by Jeremiah Calloway upon founding the Basille settlement during Yuvulate’s colonial expansion almost 200 years ago. Taking care of his 5 younger and sick siblings, Jeremiah foraged for food and shelter and fought back the savage Elven attacks which left many fearful for their lives. One night one of the largest and most savage of elf sorcerers came into camp and demanded the sacrifice of all children as a blood offering his heathen god of magic and death. Tired of the abuse and terror, Jeremiah slew the elf mage and declared the land to be for free Orcs. From then Basille and the six houses of Yuvulate grew in prosperity and the unclean elves were driven back into the woods or granted working privileges in exchange for cultural education. These born again citizens currently form the working force of Calloway.

It is difficult to imagine an illustrious house coming from such modest roots. This is the foundation in which House Calloway lives. Through the many systems of justice and lawmaking, House Calloway lives at the heart of the Commonweatlh. Decided as being the most fair and impartial to the dealings of the everyday, all judges, lawmakers, and decision makers call Calloway their home. Next to Basille and the wealthy house of Timlivee, Calloway is a beacon of hope and fairness in a world once ruled by demon worshiping elves.

Continued on Page 32

A Talk with Priscilla

While there is a mighty fuss with things happening, I like to relax in my garden

These are the words spoken by the Calloway Matriach Paricisilla Calloway as she lounges gracefully among her lush garden in the heart of Calloway proper. Tending to her exotic plants, Priscilla prizes her collection of unique flora which is arranged in a decadent display on what was once a dark and unclean place.

I built this botanical display on the ruins of an old elven settlement where it was rumored that nightly sacrifice took place and eating of orc babies. I thought a little lady charm could bring light where such hatred and darkness once ruled.

The botanical garden is one of Calloways most visited destination for traveling dignitaries and remains a symbol of pride. Lady Calloway talks most about her prized collection including some flowers she still seeks.

Priscanthium is one of the rarest species found in the local region. Its blossom is so sought after because it is always surrounded by dangerous flora and fauna that few have been able to bring it back. Us Calloways are a refined sort and do not need to go trudging in with swords drawn. That is the work of our born again citizens.

Continued on Page 12

Elvish/Gnome Terror Cell? Is The Little Dark Hand Working with the Elves…or Worse?

Full Story on Page 50

Sandowine Officials Remain Silent on Their Investigation of MURDER THEATER. Corruption Suspected.

Full Story on Page 134

10 Things To Keep Your Children Safe From Elvish Magic

Full Story on Page 23
The Order of Delphinium Quarterly
"arte et marte"


The Order of Delphinium would like to welcome our newest Chupacabra members. Brother Krivomell, Sister Winkle, and Sister Morenia plus their unregistered servants and baggage carriers have entered into our sacred circle. May their hunts be prosperous and may they never speak of our activities. All of them took down a 50 point Chupacabra by managing to cover the entire area with grease to prevent an escape. All new inductees will be welcomed at next month’s Bicentennial recital.

Entry only Seen by Hydra (+) Members

As most of you are aware, the Calloway House will be in Sandowine in a few days. While they were scheduled to be at the Bicentennial Recital held at the Lodge, their investigators are going to be in full presence during these next coming weeks. It is imperative that you uphold the prime directive of no discussion of the Lodge’s activities. To our new members, we are a fraternal social organizations which engages in charity and community organizations. Failure to uphold the prime directive will result in suspension of membership before death of the individuals. During this time, access to the Library will be reduced and saved only for emergency hunting.

Entry only Seen by Dragon (+) Members

To our shorter members, despite Calloways being somewhat involved in our membership, this house has been at odds with anything arcane including game hunting. The Calloways also despise “secret” organizations and will not hesitate to to bring you in for questioning especially after the events at the opera. This warning goes for all members but especially for those of smaller stature as there is a cultural of prejudice which runs through the upper ranks of the Calloway house. If you have any questions or concern please see your local Prefect for clarification or guidance.

Entry only Seen by Leviathan (+) Members

Entry only Seen by Bandersnatch (+) Members

Just a quick reminder that the Order’s monthly Luncheon and Bizarre with take place at the Lodge at noonday. Sister Dolores has prepared a lovely roast and the entry of 50gp will go to Brother Raston as he recovers from a Basilisk attack in last month. Proceeds will go to prosthesis for his missing appendages.

Signed with Certainty,

Brother Vladamir Tamerin

Jabberwock Member and Tri-Regional Coordinator


Paid Advertisement: What can your celestial Rat do for you? The answer is more complex that you think. Why not adopt one of our pets today and make your studies into the arcane a cinch with your own personal furry assistant? Consider giving a home to one of the most helpful and useful pets this side of a Phoenix. Please visit the Sandowine Adoption League for more information.

Paid Advertisement Thinking of a something special for a special someone? Vishishi’s Toy Workshop handcrafted the perfect companion for you Son or Daughter. Hand crafted with care from the old country, Vishishi’s Children would be a welcome addition to your home and heart. Take one home today…or maybe it is already waiting for you in your closet. Go check! Listen to them breathe.


The Sandowine Chronicler



Chaos Erupts at Opera in Night of Terror

Tragedy stuck the first showing of “The Hammerfinkle” when Lucinda Calloway, visiting dignitary from the Calloway House, was struck down by an extremist insurgent. Though no group has officially taken responsibility, police say the act was most likely carried out by the Little Dark Hand in retaliation for the Calloway Act proposal. According to reports, the assassin entered into the Calloway balcony box and shot Lucinda from behind. The assassin then proceeded to escape by leaping to the stage as well as releasing a large snail as a distraction. According to a statement from House Calloway released this morning,

“this act of aggression by the little people proves their danger and savage nature, this new legislation is imperative to a civilized society; now more than ever.”

The chaos spilled into the streets as a carriage full of conspirators was found in pieces outside the Opera House. Witnesses say the traveling carriage flipped over itself. Police have not ruled out sorcery as a contributing factor. Police are still looking for the assassin and a large reward of 100,000 GP has been issued by the House of Sandowine for the capture of all responsible parties. A memorial service is being planned but no word where the funeral will be taking place.


According to police reports, several Werebears were sighted during the evening of Lucida Calloway’s assassination. Though police have not officially linked the sightings with the assassination, a connection has not been ruled out. Aside from a few chicken mutilations, no citizens were harmed during the sightings. Captain Balin Bereit of the Sandowine guard issued a statement that he and his men would be leaving the city to purse these sightings and that no citizen should worry. A second sighting of a large dog was also reported but police said these reports can not be confirmed.

Little Citizen Coalition Calls for Understanding

Following the death of Calloway, the Little Citizen Coalition called for understanding during the troubling times. The coalition, made up of leaders from Gnomish, Halfing, and Fey communities formed in response to the Calloway legislation, said that whole the death of Calloway was terrible, it should not cloud other issues important for civil rights. The talks between House Calloway and the Little Citizens Coalition had been deadlocked following a few weeks of heated debate.

Mayor Crinowell’s Speaks at Eagledawn’s Funeral

In an unrelated incident, Mayor Crinowell, acting mayor for Solenia, spoke at Amos Eagledawn’s funeral held outside the Sandowine Lodge. While many people were surprised at this important speech from such an unknown party, the crowd was shocked at the apparent lack of compassion as not only did the mayor make a few off colored and suggestive jokes but was dressed like a costumed villain. A priest, who witnesses say looked disheveled and drunk, flung himself on the casket causing it to topple. The apparent disrespect regarding the interment led the entire crowd to disperse. No statement from the Eagledawn family regarding the funeral.

Fashion Editiorial: The HammerFinkle

While crowds ran in large numbers from the big snail and some loud bangs, the scariest part of the whole show was the choices in dress. Oh my Lords did you see some of these outfits from armor being worn on a perfectly good gown to sticks poking out of a tuxedo. Let us not even talk about the person dressed up like a railroad villain. All was not lost however as some at least had the sense to wear the right color in season. This stunning purple pant suit and impossibly large white collar was the talk to of the town which was sort of lost in a sea of bad dress choices.

Eagledawn Recounts the Horror of the Necropolis

Speaking still from his hospital bed, Cornelius recounts the horrors of the Necropolis while on volunteer watch a few days prior. After apparently saving a group of small and lost orphans which became lost in the maze, Squire Eagledawn fended off the group with just his hands before being aided by a group of travelers. The Sandowine guard again refuses to comment on the deeds of the Eagledawn volunteer.

Police Beat

Vashishi’s Toy Shop had a reported acts of vandalism and burglary this prior night. The owner reported a large crate of imported dolls was stolen the evening of the assassination. Police are investigating the scene for clues and prints and believe they are close to reaching a suspect.

Creatures & Comfort
A Funeral for a Friend

There are few things known to travelers in Yuvaulte regarding what to visit and what to avoid if one values their head. One most certainly should see the magical forests of Myrestone and the Tamerin treasures in Hamid’s Museum. This is a given and written in one of my many travel guides available at any major city bookstore for 20 gold. Everyone knows also to be wary of Calloway’s guards, Timlivee’s Diamond District, and Raston’s shadowy streets after dark. This also comes as no surprise. But perhaps the most well-known travel trivia is to never go into Mother Comfort’s Orphanage under penalty of receiving a most ghastly scolding by its former caretaker. There are some who never listen to sage advice credibly available in my books available at any major city bookstore for 20 gold.
From “Dax’s Top 10 Most Haunted Destinations and Vacation Ideas” by Dax P. Weirdingg

The plot shifts and so does the scenery as the group finds themselves called to action by an official letter. The letter has invited Solenia’s acting mayor, Mak/Crinowell, to say a few words at the funeral for Amos, a young chap who found himself struck down by zombies in the Great Solenia Necro Siege of Late Summer. Amos being a distant relative of one of the most powerful non Orc families in the colonies: The Eagledawns has made the whole affair larger than normal. With much influence in the church and with many high ranking paladins and clerics throughout Yuvaulte, The Eagledawns hold sway over many aspects of religious life in Yuvaulte. Because Solenia was the site of the siege and because the group fought alongside Amos, Crinowell and company are invited to Solenia to inter the body of Amos at The Sandowine Cathedral.

Everyone oddly agrees and then looks at each other suspiciously.

The group sets out westward for Sandowine and after a few days travels comes upon a creepy abandoned orphanage. Now if anyone read Dax P. Weirdingg’s travel guides available at most city bookstores for 20 gold, they would know this is the site of Mother Comforts hellish orphanage, the site where many children incurred the wrath of a cruel caretaker. The site is also home to many restless spirits who suck the life essence from its vicitims. Because the group didn’t purchase the travel guides, Flubrig thought it would be a good idea to explore the site…alone. After many hours gone, the rest of the group decided to look for the gnome companion with much jokes made about his height.

The group found the place a mess and filled with vagabond squatters. This would have been a problem expect for Mak who loves to disuse himself and enlist help from foes. Mak infiltrated the group and gained their trust to learn that they had been sent by Redgrave, Solenia’s relic dealer, to gain this orphanage as a tactical point for some nefarious cause. The sellswords did not realize that this place was haunted and would drive them mad. They too did not read Dax’s guide. Mak convinced the group to let him take Flubrig who was bound in the corner, to sacrifice him to whatever was upstairs. The group soon found the upstairs littered with way too creepy to be normal things walking around the hallways. One of those really creepy things was a wandering spirit of a tormented child and a talking doll named Ayda. While Ursula was trying to burn down the house, Mak was making friends with the creepy ass doll as she led him to the bedroom where Mother Comfort was sleeping. Mother comfort was not sleeping, she was dead in her bed burned to a crispy corpse. Mak was trying to find the key which led to the attic which would then help the group dispose of these restless spirits.

Everything then went wrong

Mother Comfort woke up, the sellswords went into a bloodthirsty rage, and Ursula’s flint and steel would not ignite. The group found themselves in combat between the sellswords and the ghostly denizens of upstairs. Things were going pretty well and Caden was turning into killing machine with a ranged weapon but then Mak decided to hot dog his way in the fight. This turned into him falling down the stairs on top of his party and then to the feet of a sellswords. Things were made worse when Mother Comfort caused Caden and Mak to scramble out screaming in terror. Yodar and Rocky made good work keeping the sellswords distracted while Flubrig burst holy atomic bombs in the stairwells. the battle was then won by the help of a fellow friend, Bear Dustybottom, the newly named Trollhound found in the Necromancer’s Puzzle dungeon. Caden has a new pet. Flubrig moved around cautiously as Bear D.B. growled at him through his scared face which was given to him by Flubrig’s amazing critical hit. Bear devoured the ghost as well as the sellswords which were fed to him by Caden. The group unlocked the attic, found the corpse of the spirit and decided to bury the body in consecrated ground. The group sung songs by the burning fire as they watched a larger fire consume the orphanage as Ursula finally got her flint and steel working.

The group continues to make their way to Sandowine trying to look like a normal group of travelers. This is important as things in Sandowine seem to be growing darker by the day. There is a faint memory of something the group was supposed to do in Solenia but they brush it off and hope that it does not affect them in the future. There is a deep howl in the shadow of the moon and the group huddles closer. Yes, a normal party accompanied by a trollhound, a giant bird, and a talking doll dressed in a small cloak to look like a human make their way to the big city.

The Saviors of Solenia
One Night in Solenia

The siege which befell that night was not uncommon to most villages and towns of Yuvaulte. No, in fact, most towns experience at least monthly altercations with the risen dead. What was special about this night was the confluence of events which would alter the course of history. Be it luck or a vile curse, what transpired in one that Summer’s Eve would have a profound effect on daily life of Yuvaulte for generations. It is strange that no one knew it at the time — except maybe for one.
From “Yuvalte: Putting the Pieces Back Together” by Dax Weirdingg

There is not much to me to think when you have a guard pounding on your newly acquired home shouting about the undead. This is the position the party found themselves as the citizens of Solenia flocked to the 6 adventures plus bird and sought advice on what to do regarding the undead minions now clamoring towards the high wooden walls. In a great show of ingenuity or farce, Mak stepped up and proclaimed himself acting mayor as Perrin was nowhere to be found int he time of crisis. Through emergency negations, the group bargained the arming of citizens through the cooperation of Abby Raston, the local blacksmith. Mak sent a dispatch of untrained villagers to the south wall and prepared for battle.

Chaos ensured for a matter of minutes which felt like hours for the party. Through the gates spilled a battalion of undead minions clawing their way through an chaotic mess of evil. These minions were the relatives and loved ones of the villagers and their loving memory now spoiled under the weight of organic evil. Ursula and Morienia stayed to defend the gates with a group of townspeople while Caden and Mak ran up to the watchtower to take care of a bat that was circling around the village. Warrik, the sheriff, called Flubrig and Yodar to help with a fire that had just broken out and was threatening to engulf the city.

Calamity proliferated through the small quiet village of Solenia when the townspeople threw themselves into he face of danger after Ursula inspired courage through her song. Moreinia proved quite effective at cleaving through the turned flesh of the recently deceased. Mak and Caden had less luck shouting down the bat and were greeting with the retaliation of being knocked out of the guard tower through the roof of their new house. Yodar and Flubrig ran to the burning house only to find a creepy girl looking for her even more creepy doll while flames engulfed her house. Things then went bad to worse.

Moreinia, in her zealous chopping nature accidentally severed the head of Amos, a local hero. Caden and Mak soon found themselves face to face with a werejackyl who had been stalking around the chaos. Flubrig and Yodar soon found they were unable to find/break/defeat this small doll which was inflicting critical wounds on them while the house burned down. Ursula’s baguette was knocked to the ground. Out of everything, it has been said Ursula was the most upset about her bread.

Evil was eventually thwarted and people rallied around Mak, who goes by the name Crinowell, and praised the group as the saviors of Solenia. Warrik thanked the group and asked them to aid the town in a proactive strike against the source of the necromancy. Sources point to a ruined monastery to the south of Solenia as the genesis of black magic and raised dead. The group decided it was high time to crawl through a dangerous trapped dungeon which held secrets and unimaginable treasures. Join us next time when old school dungeons meet new school abilities and the pain of a swinging axe trap is the thing which bridges generations.

Afraid of No Ghost
One Night in Solenia

Ghosts and instances of hauntings are serious in Yuvaulte. They are seen as a curse and people haunted are sometimes cast as pariahs of the community. Because of this, hauntings are usually kept secret for generations with the stress of dealing with ghosts behind closed doors driving people to the point of madness. It is no secret how the insane occupants of castles, houses, and hovels which dot Yuvaulte’s landscape began their terrible legacy.
From “Yuvaulte: A Study of the Mind and Spirit” by Dax Weirdingg

Last week on Ghosts Over Yuvaulte, the group split up discover new adventure but really ended up burning down a bunch of things and sent occultists running to the hills. This week we are greeted by Mayor Perrin in a private room at the Old Crone, regaling the group with the trails and tribulations of his small village. Perrin recounts how Tonnyon, the old sheriff and “master” of Solenia, went missing and was replaced with his less favorable brother Warrik. Warrik took office in Solenia and brought in even more shady characters to act as guards and the town’s muscle. There seems to be mass corruption brewing in Solenia but Perrin just does not have the resources to prove anything. Perrin’s most trusted ally Captain Beirit of the Sandowine Watch is currently north on the moors outside of Orsov. Beirit should be the person notified if things in Solenia should go horrible…or catch on fire.

Mak joins the group looking disheveled and much to the ignorance of everyone just came from breaking into Perrin’s mansion. Mak was looking for some information but found himself pelted by dishware instead. The group soon discovers more information regarding Perrin’s mansion after he offers the group his house as payment for finding evidence of Warriks corruption. This generous gift seems strange but things make sense once the group learns the house is haunted by a malevolent spirit for hurling dishware at its unfortunate occupants.

Because the group is literally afraid of no ghost, they decide to collect the monetary reward Perrin offered along with the house, and a wagon, by going in to the creepy mansion. The group found themselves at odds with the geist who threw furtniture at them and toppled over bookcases. Moreinia ran into the drawing room only to find two animated suits of armor were chasing after her. Caden’s axe got stuck in the door. Perrin eventually told the group he inherited the house after Tonyon’s dissaperence and has heard stragne things happening in the cellar. Perrin recounted as a warning that Warrik gave before handing over the keys of staying out of the cellar. The group decided that whatever was making this spirt angry was in the dank, dark, dungeon like cellar.

Cellar is the general name for what the group found lying underneath the mansion. A subterranean catacomb which was probally attached to an old church lie underneath the house. In a ceremonial crypt the group found the restless corpses of skeletons which emerged from the sepulchers. Two people really shined in tonight’s adventure, one was Flubrig who dispatches all of the smaller skeletons with a blast of positive channel. The other was the Caden who with the aid of his trust new shock weapon shot a bolt of lightning through the “Master of the House” skeletal champion. Mak and Ursula got to know each other by running witless up the stairs screaming out their lungs.

After the monsters had been cleared and all licorice scents of supernatural actively had been vanquished, the group found another folio of artwork down int he crypt. Instead of the landscapes which adorned the first folio, this beautifully ornate leather bound tome depicted lithographs of various cityscapes and scenes. Their investigation, however, was cut short by a frantic guard who informed the group that Solenia was under attack by the undead!

Will the group stand and fight for Solenia or will they seek help from outside?

Will the group entireley forgo this dire situation and try to get out of dodge?

Will the group ever get their wagon that they were promised for clearning out the ghost?
Who are these necromancers of Witches Isle and why are they reanimating the dead to cause terroramongnst the countryside?

Of Cultists and Castles
One Night in Solenia

Yuvaulte has the pleasant feature of hidden areas which make it a desired destination for many people. Deep forests, shadowy caves, subterranean passageways, and entire dwellings which are obscured from routine sight make the whole isle ripe for seclusion. This is sought by many both for relaxation and for more nefarious agendas.

From “The Cults and the Colonies” by Dax Weirdingg

Adventure really begins when a party of acquaintances weighs the situation at hand and instead of reporting grisly murders, like any normal citizen would do, they scamper off into the woods to check out a cool ruined watchtower. Adventure obviously started in Amon’s Woods after most of the group decided to take a detour into the gloom and darkness of the deep woods where they happened upon a ruined watchtower. The group’s rouge and fighter agreed to stay back and watch the corpses but three minutes into the exploration, the group could hear Mak practicing his newly found fiddle in somewhere else in the woods; much to the chagrin of Ursela who both found the competition unnerving perhaps even more so than the scratchy screech.

The inhabitants of this particular ruined watchtower were many and their purpose was much maligned. This structure broke the gloom and darkness of the forest and emanated the taste of rotten beets in whoever detected magic. The structures’ upper half was broken and exposed to the outside while its base was littered with debris now grown over with the scatterings from the wild. Inside the watchtower floor, the party found a ghoul feasting on the corpse of a deer. The ghoul is no longer lingering between the precipice between life and death as the adventurers poked at it with sharp objects. The second level of the tower proved to me more difficult as whatever was set to guard the third level coiled up on the ceiling and now descended on the unsuspecting group.

The thing was horrible recounted Flubrig, the gnomish Crusader. “It had teeth and bones and looked like a giant bone snake” he would tell the group for many campfires in the future. They call it a Necrophidius and its purpose is whatever its creator wants. This particular bone snake was set to guard this tower so its creator could have privacy. Things were thrown into chaos when Yodar, the druid, leapt across the gap between the spiral staircase only to find himself hanging off the ledge. Caden and Flubrig proved themselves most useful by teaming up on the creature with both sword and arrow while Ursula’s fascinating song proved ineffective against a mindless construct.. This was providential as the group found themselves almost incapacitated after the creatures magical dance “dance of death.”

But all of these monsters were preamble to the big question of who was in the watchtower. Flubrig and the rest of the group hovered around the entrance after reducing the snake creature to a pile of bones. Inside they peered to see a cultist maniacally packing things and a foreboding body on an altar. The gnome, being small in size but large in heart, sneaked into the room and took a closer look only to remember that this body resembled an undead assassin that was summoned by groups with nothing but evil in their hearts. Ursula being the group’s guide and face of the party decided to settle this with her words and charm and danced in and made small talk to the cultist. While initially unsure about this disruption of his exodus, the small cultist, with impossibly big sideburns and a penchant for sneezing, began warming to the the kind bard. This was right about the time the gnome leaped out from behind boxes and screamed action with his sword.

There is a time when things go from not that bad to really bad and on fire. This moment happened when Flubrig’s sword did not connect with the cultist but rather the table of inconcivable flammable objects which shattered and ignited after his miss. With now the bed and the dusty tapestry which hung from the wall in flames the cultist made. Urslula dazed the cultist who slumped in a corner while the group tried to take on the white robed figure. While initially hazy, the group saw the figure as a partially coalescent cloud of bloody mist before transforming in the form of a ghostly, cloaked figure, perpetually dripping and reabsorbing a crimson trail. The figure then turned into something else, more humanlike but the whole group, except for Yodar, was inflicted with a critical amount of damage which sent the heartiest of gnome unconscious through loss of life. The figure vanished through the open window. This was a serious threat and something not even the cultist was willing to fully disclose.

The group reconvened outside the watchtower and interrogated the cultist. Through intimidation and diplomacy the cultist reveled partial information including that he was only a fledgling member of an unnamed group tasked with summoning a routine creature. The fledgling cultist was surprised to find that he summoned a Vulnademon and was not given any information on how to ward himself away from impending death as Vulnadeamons kill without prejudice unless flashed or spoken a safety password. This disgruntled attitude from the cultist led him to mention that the organization, in which he is but a gopher, is located in Sorin, which went by the name of “The Little Hand.” The cultuist gave the gnome a piece of piece of parchment with a lithograph print of a small hand and the initials “LHS” inscribed in the corner. With this cryptic note passed the cultist found time to shuffle his small feet into the deeper part of the woods. The group found it high time to alert the authorities regarding a whole mess of things.

Back in Solenia, the group came to a raucous scene. In the village was gathered a group of worried looking villages and an even more worried looking mayor. Perrin introduced himself, and quickly asked where the group came from. After telling the village about the stack of bodies and the things out in the woods, the village began throwing themselves in fits of fear as strange things have been happening including the missing person case involving local ruffian named Booker. Mayor Perrin also informed the group that a group of adventurers named Percy and 5 others were taken in for questioning after being involved in some altercation at the Old Crone. Things were dire in Solenia and in secret council, the party conferenced with mayor Perrin abut strange, but not supernatural things, happening including the death of Hobb-Knob and the possible connection with the other relic dealer Redgrave. Mayor Perrin, also known as Periwinkle for his love of winking at inappropriate time, Invited the group for dinner at the Old Crone so he could discuss some matters including this whole incident and also a larger problem involving the local watch. Before departing, the group could see Perrin lost in thought while he stared at his dark house.

... And Through the Woods
One Night in Solenia

Many times have I seen Solenia but can not recall anything specific about the town. Perhaps it is the hard push to hold watch with drink through the night at the Olde Crone; a large and spacious underground tavern. I do remember town being grim and with a feeling of looming dread which hid in every shadow
From “Spirits and Ales of Yuvaulte” by Dax Weirdingg

Our adventurers found themselves outside Solenia encountering strange passengers in its woods. The group looks onto the town with its high wooden walls and makes their way inside. After conversing and dealing with an unenthusiastic member of the Stoney Knights and registering the party under a false name, the spirit of adventure deflates when it is discovered that the whole town is still in drunken slumber. With all the shoppes closed and Hobb Knob, Ursula’s relic contact, nowhere in sight, the group makes their way into The Olde Crone Inn. One of the most popular attractions and places to be is a large underground tavern which is like a bunker for the village of Solenia. From dusk until dawn, the tavern is filled with villagers drinking away their fear of the night. Though spacious and somewhat luxurious, the group finds that most of the tables are empty save for one large one filled with a group of ill tempered and drunken thugs.

Things rarely change in Yuvaulte as the cruel usually tries and bully the weak. This group of local lowlifes took the group entering as a reason to have some fun at their expense. After challenging Moirenia to a drinking contest which she held her stomach, the bullies took the two most agile over for a test of swiftness and without warning shot an arrow at their heads with only the sound of their laughter filling the tavern. This was the last straw for Flubrig who has seen the same ilk of vermin populating the dales of his home village. Bullies are the same in a nameless village as they are in a slightly bigger village. The Solenia bullies just laughed to themselves and shouted insults at the group including Mak who was more wounded than he let on. The lowlifes took to calling them yellow and chicken which is a damnable insult especially around haunted villages. Our heroes would have the last laugh however as Ursula began playing a fascinating tune which allowed Mak to pickpocket the bullies, take their belts, and tie all of their boots together. The biggest bully caught wind of what was happening and then ensued a chaotic cluster of pant-less fighting, tangles legs, and possibly feces from Yadar’s animal companion, Rocky, a baby Roc.

The group found themselves in danger after Yodar cast a spell from his wand and it is known that unauthorized magic is strictly forbidden. Fearing for their safety they dispersed through the town and took in the sights including Mak who was seen casing the house Perrin, Solenia’s mayor. Ursula found that Hobb-Knob the old relic’s dealer had gone missing and his small cart was replaced by Redgrave’s Rustic Relics, a super relic store which had all of its prices inflated. Redgrave chatted a little bit with Ursula informing her of a waiting list for relics due to the town’s fearful nature. She also leanred that Hobb-Knob went missing. Ursula, not wanting to pay more than she should, set a search party in motion and the group made their way into the last known place Hobb-Knob was seen; Amon’s Woods.

The group walked the foggy path out to the church site. Things were dark an ominous even in the waning hours of dusk. With a particular high perception, Mak saw that in a copse of trees, things were moving. With the stealth of an elephant, the party’s rouge tripped over a branch foiling any chance of surprise. Out of the trees however stood a group of figures; one without pants and the rest ivory snake masks. These were the infamous group of brigands known as the Snakemen who are apart of a larger thieves guild known as The Animal Kingdom. The big thug from the tavern is with them and with a bruise around his eye, he points them out to the Snakemen. A battle has finally come in the shadow of something once holy.

Learning many-things from last time, Caden Dustybottom, the ranger, proved to be particularly deadly at long range taking out many of the Snakemen with his longbow. Flubrig, the crusader, and Moirenia, the fighter found themselves also deadly with their melee attacks as long at the trees did not get in the way. Rocky, the Roc, recognized the big thug from the tavern and proceeded to tear off his face. Ursula played a rousing tune which was effective until a dark figure emerged from the woods. Ursula playing soon turned into a song of fright as the dark figure filled the forest with a dreadful sound of fear which sent half of the party into throes of dread. This battle would not be resolves however as the figure soon teleported in a plume of ash and flame.

The group pondered this occurrence over the smell of burning wood as they searched the church for loot and clues. While the group was searching through rubble and loot stashes, Ursula made a grim discovery of a cache of bodies arranged in the pews. These bodies were of adventures and townspeople all stripped of their belongings. One such body belonged to Hobb-Knob who Ursula once called “acquaintance.” The group decided to make camp for the night in the shell of a place that was once sanctuary to many. There have been grim portents to future catastrophes laid out for out adventurers.

Who is responsible for these murders?
Why are Relics so expensive if there seems to be no magic coming from the new shoppe?
Who was that smokey figure?
What is really going on in Solenia?

Strangers in the Night
One Night in Solenia

Never have I met such a strange group as this. Never have I had the course of my life changed than with this bunch of misfits, troublemakers, and blabbermouths. I say this having spent time with Dwarves.
From “The Curious Crimes of Yuvaulte” by Dax Weirdingg

Our adventure begins like any other would — with six people making their way to a village in the dead of night while fog creeps over the haunted moors of places riddled with fear. These six come from a small village not even marked on a map but one that is close to each of their hearts. Some know each other and share common bonds while others do not. what they all share is a task which is to procure holy relics for their village which some say is cursed.

The six made their way through their lands into unknown settings save for their musical guide who regaled the group with songs as well as the ranger who tracked various half orc dignitaries through these lands. The six were suppose to make haste to Briev, a small layover town on the Dragon’s Tail, and secure a ride with Lucas the Fair. The six did not make it to Briev until much later after their ranger spotted a party of half orc dignitaries making their way through the woods at an odd hour at night. Half orcs are more superstitious than most and would not be out at night if not for some pressing matter. Mak, the party’s shady elf dealer and one with a hatred towards the ruling class, encourage the ranger to take up some tracking for sport and made their way to follow the orc party. Wanting to not split the group, Ursula followed through the back singing a rousing night song of courage and spirit while the group’s muscle, a fighter named Moirenia and a seadfast gnome crusader named Flubrig trailed in the back trading stories of things punched and things they would like to punch. Further back, actually, way back was a strange looking druid, named Yodar who was eating various berries and leaves as well as calling for his companion who had wandered off into the woods. Morirenia was the first to spot the goblin scout on the ridge. Having dealt with various tribes of goblins in their home lands, the group decided to forgo the half orc tracking and make their way to Breiv. There is nothing good that comes from goblin scouts once they scouted you. The ranger was slightly upset having a strong hatred for half orcs despite having a secret he tells few regarding his family tree.

It was late but Lucas was still by the fire when the group came in from the chilly evening. Lucas the Fair was an affectionate name given to him following the disappearance of his nose following an encounter with a nobleman. Even though the six came from different pasts, they all knew the trials of being commoners in lands ruled by half orcs. Even though some of them had aspirations of one day playing music in royal orcish courts or battling along side some of the ravenous military elite in holy lands, the group knew the cruelty of power and things like the disappearance of Lucas’ nose was all too ordinary for these harsh times. It was late when the group finally disembarked from Briev – too late to travel these lands without complications.

In all honesty, the skirmish with the goblins could have gone worse. After being spotted by the scout, the local disjointed band made a plan to block the way of the travalers with a fallen tree. After the group would move the debris, the goblins would spring and loots the corpses. Thing did not go as planned as the 5 goblins did not expect the fascinating tune from the bard’s violin as well as the precision from the druids bow. The groups’ most tuned fighters, the ranger, and the gnomish crusader did not get a chance to christen their adventure with fight as they found themselves tripping over the fallen oak tree. What is important however is the group came out of the fight with little injuries save for the time when everything when blank and they woke up to the old gnomish crone.

They were all by the small crackling fire when they awoke and the aching of their broken bones was distracting but made them alert enough to hear the old woman’s voice. How did they get these injuries, these bloody noses. It wasn’t the goblins.It wasn’t the tree even know Flubrig was last seen punching the log in frustration after not hitting the goblins. It must have been the work of malevolent things unknown to them. The old crone talked and liked through her tarot cards predicting pasts and foretelling futures. She was accompanied by a male gnomish figure, younger but still older, who stood in by a caravan smoking a pipe and looking into the black of night. the crone told the group they were lucky she found them when she did otherwise things would have gotten worse. The group now understood as it wasn’t the goblins she spoke of rather the shadows which gave these terrible injuries.

“There are things which haunt these nights that would turn the bravest into scared children. Do not think you can trifle with unknown. Your wounds will be healed only this once but take advice and do not travel at night. I can see in your eyes that danger does not dissuade your hearts. This I can not change. Sleep now and awake renewed.”

The group wakes up by a copse of trees which lay outside of the high wooden walled village of Solenia. The bubbling sound of a river greets the group upon their waking which is the most pleasant thing in a world of gloom. It is as if the world has been sapped of color and the grey mists of dread now wrapped around every living thing. Solenia is at the foothills of the strange with the haunted moors at its back and the strange voices from Amon’s Woods as its neighbors. Solenia holds the items sought by the group but as soon they will find out, it will be the first stop on a long and weird adventure.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.