Yuvaulte has the pleasant feature of hidden areas which make it a desired destination for many people. Deep forests, shadowy caves, subterranean passageways, and entire dwellings which are obscured from routine sight make the whole isle ripe for seclusion. This is sought by many both for relaxation and for more nefarious agendas.
From “The Cults and the Colonies” by Dax Weirdingg
Adventure really begins when a party of acquaintances weighs the situation at hand and instead of reporting grisly murders, like any normal citizen would do, they scamper off into the woods to check out a cool ruined watchtower. Adventure obviously started in Amon’s Woods after most of the group decided to take a detour into the gloom and darkness of the deep woods where they happened upon a ruined watchtower. The group’s rouge and fighter agreed to stay back and watch the corpses but three minutes into the exploration, the group could hear Mak practicing his newly found fiddle in somewhere else in the woods; much to the chagrin of Ursela who both found the competition unnerving perhaps even more so than the scratchy screech.
The inhabitants of this particular ruined watchtower were many and their purpose was much maligned. This structure broke the gloom and darkness of the forest and emanated the taste of rotten beets in whoever detected magic. The structures’ upper half was broken and exposed to the outside while its base was littered with debris now grown over with the scatterings from the wild. Inside the watchtower floor, the party found a ghoul feasting on the corpse of a deer. The ghoul is no longer lingering between the precipice between life and death as the adventurers poked at it with sharp objects. The second level of the tower proved to me more difficult as whatever was set to guard the third level coiled up on the ceiling and now descended on the unsuspecting group.
The thing was horrible recounted Flubrig, the gnomish Crusader. “It had teeth and bones and looked like a giant bone snake” he would tell the group for many campfires in the future. They call it a Necrophidius and its purpose is whatever its creator wants. This particular bone snake was set to guard this tower so its creator could have privacy. Things were thrown into chaos when Yodar, the druid, leapt across the gap between the spiral staircase only to find himself hanging off the ledge. Caden and Flubrig proved themselves most useful by teaming up on the creature with both sword and arrow while Ursula’s fascinating song proved ineffective against a mindless construct.. This was providential as the group found themselves almost incapacitated after the creatures magical dance “dance of death.”
But all of these monsters were preamble to the big question of who was in the watchtower. Flubrig and the rest of the group hovered around the entrance after reducing the snake creature to a pile of bones. Inside they peered to see a cultist maniacally packing things and a foreboding body on an altar. The gnome, being small in size but large in heart, sneaked into the room and took a closer look only to remember that this body resembled an undead assassin that was summoned by groups with nothing but evil in their hearts. Ursula being the group’s guide and face of the party decided to settle this with her words and charm and danced in and made small talk to the cultist. While initially unsure about this disruption of his exodus, the small cultist, with impossibly big sideburns and a penchant for sneezing, began warming to the the kind bard. This was right about the time the gnome leaped out from behind boxes and screamed action with his sword.
There is a time when things go from not that bad to really bad and on fire. This moment happened when Flubrig’s sword did not connect with the cultist but rather the table of inconcivable flammable objects which shattered and ignited after his miss. With now the bed and the dusty tapestry which hung from the wall in flames the cultist made. Urslula dazed the cultist who slumped in a corner while the group tried to take on the white robed figure. While initially hazy, the group saw the figure as a partially coalescent cloud of bloody mist before transforming in the form of a ghostly, cloaked figure, perpetually dripping and reabsorbing a crimson trail. The figure then turned into something else, more humanlike but the whole group, except for Yodar, was inflicted with a critical amount of damage which sent the heartiest of gnome unconscious through loss of life. The figure vanished through the open window. This was a serious threat and something not even the cultist was willing to fully disclose.
The group reconvened outside the watchtower and interrogated the cultist. Through intimidation and diplomacy the cultist reveled partial information including that he was only a fledgling member of an unnamed group tasked with summoning a routine creature. The fledgling cultist was surprised to find that he summoned a Vulnademon and was not given any information on how to ward himself away from impending death as Vulnadeamons kill without prejudice unless flashed or spoken a safety password. This disgruntled attitude from the cultist led him to mention that the organization, in which he is but a gopher, is located in Sorin, which went by the name of “The Little Hand.” The cultuist gave the gnome a piece of piece of parchment with a lithograph print of a small hand and the initials “LHS” inscribed in the corner. With this cryptic note passed the cultist found time to shuffle his small feet into the deeper part of the woods. The group found it high time to alert the authorities regarding a whole mess of things.
Back in Solenia, the group came to a raucous scene. In the village was gathered a group of worried looking villages and an even more worried looking mayor. Perrin introduced himself, and quickly asked where the group came from. After telling the village about the stack of bodies and the things out in the woods, the village began throwing themselves in fits of fear as strange things have been happening including the missing person case involving local ruffian named Booker. Mayor Perrin also informed the group that a group of adventurers named Percy and 5 others were taken in for questioning after being involved in some altercation at the Old Crone. Things were dire in Solenia and in secret council, the party conferenced with mayor Perrin abut strange, but not supernatural things, happening including the death of Hobb-Knob and the possible connection with the other relic dealer Redgrave. Mayor Perrin, also known as Periwinkle for his love of winking at inappropriate time, Invited the group for dinner at the Old Crone so he could discuss some matters including this whole incident and also a larger problem involving the local watch. Before departing, the group could see Perrin lost in thought while he stared at his dark house.